Published inUX Planet5 Examples of How Priming Influences BehaviourResearch, expectations, and why the brain hates uncertaintyNov 15, 20193Nov 15, 20193
Published inUX PlanetThe Unconcious Problem Behind Our ProblemsWhen solving a problem you usually have two ways of doing itNov 11, 2019Nov 11, 2019
Published inUX Planet10 Powerful User Nudges IllustratedA quick intro into the world of human psychologyNov 1, 201912Nov 1, 201912
Published inUX PlanetHow to Influence Choice Through Default OptionsChoice architecture and how to design better defaultsOct 30, 20193Oct 30, 20193
Published inUX PlanetNorms Decide User BehaviourAnd how to use them to design better solutionsOct 28, 20191Oct 28, 20191
Published inUX PlanetUnderstanding Human IrrationalityAnd how it influences user decisionsOct 24, 20194Oct 24, 20194
Published inUX PlanetWhy Consistent Writing Makes You a Better DesignerThinker, learner and leaderOct 21, 20195Oct 21, 20195
Published inUX PlanetGiving Life to Your Product IdeasAnd avoiding common mistakes during early stageOct 3, 20191Oct 3, 20191
Published inUX PlanetPrinciples That Influence Human BehaviourAnd other thoughts on perceptionSep 27, 20192Sep 27, 20192
Published inUX Planet5 Soft Skills Every Product Designer Should MasterI once asked a friend that works for a big name design company what he looks for in potential hires? He said that he hires people with…Sep 25, 20195Sep 25, 20195
Published inUX PlanetThe Problem With Average SolutionsAnd why there might not be oneAug 7, 20192Aug 7, 20192
Published inUX PlanetSacrificing Emotional Experience for EfficiencyLondon’s Black Taxi Cab, Electric Vehicles and LEGOMar 28, 20192Mar 28, 20192
Published inUX PlanetPrinciples For Designing Better Products“It Doesn’t Have to Be Crazy at Work” by J. Fried and DDHFeb 5, 201913Feb 5, 201913
Published inUX PlanetGamification: Punished by RewardsThe pitfalls of extrinsic motivation — Part 5Feb 4, 20191Feb 4, 20191
Published inUX CollectiveThe quest for simplicityComplexity is not the opposite of simplicityJan 24, 20197Jan 24, 20197
Published inUX PlanetGamification: Motivation ModelThe broken way of carrot and stickJan 3, 201911Jan 3, 201911
Published inUX PlanetProduct Design: Expectations vs RealityMistakes we make on a daily basis — Part 2Dec 17, 201822Dec 17, 201822